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It was designed for “listening to” sensations, and going through, seeing and touching sounds.

 

A TRANSDISCIPLINARY APPROACH :

 

A MUSICAL CONCEPT :

              THE REAL VS. THE VIRTUAL SCORE

AN ART CONCEPT  :

              STAGING THE OBJECT

A PHILOSOPHICAL CONCEPT :

              GILLES CLEMENT'S "MOVING GARDEN" THEORY

Garden of Sensations :

An Immersive Expérience 

This joint aKousthéa production was made with cooperation of : GRAME, Musée Gadagne – Lyon, Ville de La Courneuve (93), ville de Savigny le Temple (77),La Ferme du Buisson Scène Nationale de Marne la Vallée (77), le Val d’Europe (77).

Une co-commande du GRAME et du Musée Gadagne.

Tt received financial support from the French ministry of Culture through 

(DRAC Île de France), the General Council of Conseil général de Seine et Marne, the Cinema National center

DICRÉAM

This installation was played at : Musée Gadagne - Lyon; GRAME, Biennale musiques en scènes - Lyon; Parc Floral de Paris, Festival Classique au Vert - Paris; Festival Plein les Z'Yeux - Marne la Vallée; Fondation Albert Kahn - Boulogne; L'Heure Bleue - Saint Martin d'Hères; La Nuit de la création - La Motte Servolex; Jardins en Scène - Abbeville; Journées du Patrimoine - Laon, Pontoise, Meaux, Île de Ré; Le Métaphone - Oignies etc.

Design, music and execution: Alexandre Lévy

Design, installation and videos: Sophie Lecomte

Computerized musical  programming: Max Bruckert

Stage props and lights: Jean-Louis Esclapès

Sound engineer: David Thomas

The music played throughout this installation comes from a real score. At the interactive level, the music is reorganized and uploaded into modules that create a “virtual score”. By means of its interactivity, the installation encourages participants to add their own touch of imagination, at least in part, giving reality to the virtual score.

At the end of the real score performance, listeners are invited to experiment with the same, but reorganized music. Each participant dances, using his or her body to brush up against, touch or just pass by the various modules. The audience-turned-performers thus add their own fancy to the installation, and instinctively and playfully redefine it.

 

The installation modules make use of ordinary objects found in gardens. Beyond diverting them, the artist sublimates their everyday role by staging them musically and poetically. Their symbolic value is emphasized through this shifted perspective.

GARDEN OF SENSATIONS :

A 2-PART WORK

LISTENING TO A MUSICAL PIECE

 

INTERACTING WITH THE AUDIENCE

How it works :

In Part 1, music is performed in a closed space for listeners. The 5-module interactive installation is set up outside this space, but in close proximity. The five interactive modules in the “Garden of Sensations” are: The Lovers' Bench, Tree-Brushing, Birdhouses, The Door and The Mirror, and the Territory of Fireflies.

The various performance types include piano + electroacoustics, percussions + electroacoustics, ambulatory flute + electroacoustics, as well as combinations of these.

Sequence of Events :

 Instrumental and electroacoustic pieces are played at different times of day. The audience can first access the closed space where these are played, and then discover the interactive garden. Or the other way around. The type of interactivity and sounds heard in the Garden of Sensation change along with each musical performance. The public can thus experience two distinct temporalities : short and continuous with the performances, and diffuse with the installation.

This installation is made of 5 interactive modules :

 

Lover's Bench

Tree of Caresses

Territory of Fireflies 

Birdhouses 

Door and the Mirror

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